If not, put it in a separate discard pile.
This completes one turn. Once all 3 cards representing management actions for any of the 3 restoration techniques are employed on a habitat, then the restoration actions are complete for that habitat, and they cannot be removed by sabotage. Turn those cards over to represent this. The same is true for the plant cards, once a habitat is supplemented by 3 plant cards, turn them over to indicate that portion of the restoration is complete.
Turn over all cards when a habitat restoration is complete with the habitat card face down on the top of the pile.
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Any of the 3 restoration techniques can be employed on any habitats; they can all be herbicide treatment cards for example. You can also replace a management action for a particular restoration technique with a management option of another restoration technique. This also forfeits their turn. In a multi-player game, anyone can take a discarded plant card, but the option is available first to the person to the left of the active player, then the next player and so on.
Even if a person who takes the plant card is not next, they still lose their turn.
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Discarded action cards cannot be obtained in any way. Wilhelm, D. Ladd, and L. Floristic quality assessment for vegetation in Illinois: a method for assessing vegetation integrity. Erigenia Contact botanizer gmail.
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Herbicide treatment includes the herbicide license, backpack sprayer, and steward cards. Prescribed fire includes fire training, PPE personal protective equipment , and expert cards. Tree and shrub removal includes chainsaw use training, chainsaw, and novice cards. These cards can be played in any order, but only one card can be played per turn. But nothing Lucy has discovered can possibly prepare her for the crucial role she is destined to play in The Restoration Game.
This is one of the great ironies of contemporary literature: the books that ask the deepest and most profound questions tend to be situated in the most marginalised of genres Ken MacLeod's [novels] are works of science fiction so worryingly close to reaL It won't be the last.
Given that Lucy actually speaks and reads Krassnian, she has to step out of her admin role and write the game. Her colleagues are thrilled to have a client, and only Lucy knows "the company" is actually the CIA, and the game is intended to create a covert, nationalist-oriented meeting space for Krassnians organizing a CIA-backed "color revolution" nicknamed the Maple Revolution.
Of course, it turns out that Lucy is going to wind up doing a lot more than writing the game. Because there's something even more incredible than an Eastern European uprising that the CIA wants to find in Krassnia — there's a mystery in the region's local mountain, which has on occasion glowed vividly for no reason that science or the Soviets could explain.
The CIA needs a spy to check out the mountain's mysterious caves before the revolution crumbles beneath the treads of Soviet tanks. Unfortunately, all the competent spies in the region are already known to local officials.
- Kapitänsbilder - Der Mauerläufer - Der Seehund: Weihnachtsgeschichten (German Edition);
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Only Lucy, a fresh face with knowledge of the local language and region, can do the mission. So we've got a kind of semi-fantasy, semi-science fiction quest wrapped up in post-Soviet micropolitics. There is a twist ending, as you'd expect in a thriller, and it works nicely — though it's so awesome that it will leave you wishing that MacLeod had given us the twist about halfway through.
The one flaw in The Restoration Game is that MacLeod gets so enchanted with his worldbuilding that he forgets to bring on the action. Early in the novel, we overhear Lucy's videogame developer colleagues in a bar, complaining that they've developed an amazing alternate history scenario for their game but have no good story to pull it together.
This is, in a nutshell, the problem with The Restoration Game.
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